In a translation of the interview done by Kotaku, Aonuma indicates that he’s “busy” and possibly approaching the end stages of development, reflecting on the days of Skyward Sword.
What could be taken as the most interesting tidbit from Aonuma is the shift in direction and tone from previous Zelda games, comparing the taste to a change in foods. The aim this time? To create “something new”, like Ocarina of Time did before it. However, the famous N64 title will not be their “secret sauce” this time around.
But, the game has really taken shape, and things have gotten easier. That means things are progressing well.”
The Legend of Zelda for Wii U was first announced in 2013, and originally planned to have a 2015 release. It was then delayed to 2016, with the game last seen in a brief clip alongside the reveal of Twilight Princess HD in January.
“Please look forward to it, because I think we’ll be able to make ‘something new’ like Ocarina of Time was.”